It must not be with her as with poor butterfly Ruby. On the surface it would go on just the same but the deeps had been stirred. Life held a different meaning, a deeper purpose. The evening had changed something for her. There had been nothing in her gay, frivolous life, her shallow ideals and aspirations, to fit her for that great change, or make the life to come seem to her anything but alien and unreal and undesirable (…) Anne walked home very slowly in the moonlight. “Heaven could not be what Ruby had been used to. I thought: how is it that a game like that could appear and become this popular? There must have a been a space held for it to appear - how do we hold this space? How do we make it possible for this kind of outlook on reality to be that popular, that common, that acceptable?Īs I thought about it a quote from one of my beloved books came to me: I thought about what damage this game might cause, about how justified parent’s protest was, and … the more I thought about it the more it appeared to me more as a symptom, than the cause of damage. I checked the game’s website yesterday - it seems all the outrage produces some results, the diet pills have been discontinued. Parents are outraged and horrified to hear their young daughters discussing whether they should get breast implants of rather invest in facelift for their bimbos. Psychologists, educators, all cried in alarm. When the game showed up in Great Britain it terrified parents almost as much as it delighted their kids. Players range anywhere from 9 years old to 15 years old. In Great Britain 200.000 girls join the game within a single month, in France within a year the game had almost a million and a half of players. To take care of the bimbo player must also find her a “sponsor” - rich boyfriend who can pay for her. To achieve that goal players can take their bimbo shopping, give her various fancy haircuts, keep her appropriately slim using various diets, diet pills, etc., keep the bimbo young and tempting by applying appropriate plastic surgery: facelifts, breast implants, etc. A player creates an avatar (a sort of a digital representation of themselves) and the object of the game is to make the avatar-bimbo as popular, as fashionable, as famous as possible. I read an article yesterday about a new computer game which, apparently, is quickly becoming extremely popular among French and British teenagers and children.
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